![]() We found research documents from, like, the 1950s words. So really, Johnny’s has Richard Ramirez and Ted Bundy, those kinds of guys, even with a Southern kind of twang. We studied multiple serial killers for him. And there was this whole cadence on how serial killers talk. But that was when we were writing the script for all the lines. And at that point, we only had the mocap done for Johnny, but we didn’t have it completed, and we didn’t have the whole character model done. So the first time I spoke to Damian was several years ago. They’re two of the new characters we’ve worked with Kim Henkel to create. The Family kind of makes fun of him and he’s one of the new characters along with Sissy Sunshine Slaughter. RONNIE: Yeah, if you didn’t know, Johnny is “Pretty Boy Johnny,” because he’s got a nice scar. So you know, I had a little research work to do before taking him on. But I had seen some sketches and drawings of them, and there was there Ronnie who provided a lot of inspiration kind of influence for them. So it matches perfectly with our gameplay and then what we wanted to do within the genre.īUT WHY THO: Have you played Johnny in the game in order to get into your voice acting set? How did you build a character out vocally?ĭAMIAN MAFFEI: At the point of recording the dialogue I had not played as Johnny. They have this dysfunctional comedic act between them…It’s an awesome environment in a twisted kind of black comedy kind of way. And of course, there are only a few franchises that will actually let you have multiple killers…But the Texas Chainsaw has the family. Friday the 13th was one killer, this is three killers at a time. Of course, we already made Friday the 13th The Game, so next on my personal bucket list was obviously The Texas Chain Saw Massacre, not only just because I love it, but because it also allowed us to kind of push the genre forward. They’re part of our childhood.Īnd being in the video game industry. Just like Friday the 13th, Halloween, and Nightmare on Elm Street, all of those horror films growing up. And ever since that day, it’s just been a film that just stuck with me. We rented a VCR and stole someone’s TV from our family ran down there, and watched it. We were in this little basement that had gravel-like it was not a place we would be watching a horror film when you’re a kid. But I remember everything about, where I was, what I was wearing, and all my friends. ![]() So way, way too early to be watching that film. ![]() I’ve told this story before, but the first time I saw Texas Chainsaw Massacre, I was probably nine years old. RONNIE HOBBS: Mine is gonna be a little longer. Do I pay you? I mean, that’s pretty much all I need. This interview has been edited for length and clarity, to hear our full Texas Chain Saw Massacre conversation which includes commentary and conversation with horror legend Kane Hodder and Hobbs and Maffei, hit play on the player above.īUT WHY THO: So my first question is for both of you, why Texas Chainsaw Massacre? What attracted you, Damian to bring Johnny to life and you, Ronnie, to pick this title to work with?ĭAMIAN MAFFEI: Well, Ronnie came up to me and said, “Would you like to do the voice in Texas Chain Saw Massacre?” And I was like, “Am I on one of these prank shows?” Horror and video games, come on. A mainstay in asymmetrical multiplayer games, GUN has already brought one iconic franchise to life with Friday the 13th The Game, and now we get the chance to enter the one that started it all with The Texas Chain Saw Massacre-based on true events, of course.Īt the pre-launch party for The Texas Chain Saw Massacre, we got the chance to sit down with GUN’s Creative Director Ronnie Hobbs, horror actor Damian Maffei, the voice of Johnny, and horror legend Kane Hodder, about the game, and what its like to bring what has become a vital part of horror and Texas mythos to life. Now, players get the chance to play through The Texas Chain Saw Massacre game as either a member of the Family or the Victims, working to feed Grandpa or to survive and escape. It also created mythos around small Texas towns that has stuck with us until today, and to be honest, it’s one of the best things about our state. If you’re not familiar, Texas Chain Saw Massacre kickstarted the slasher genre in 1974. The Texas Chain Saw Massacre, developed by GUN and SUMO Digital – Nottingham, isn’t just bringing a slasher IP to life, it’s bringing Texas to the video game through language, landscape, and more.
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